The anticipation for Elden Ring’s upcoming DLC, Shadow of the Erdtree, is reaching fever pitch, but with that excitement comes inevitable scrutiny. While some fans express concerns about the perceived difficulty and design choices, others are stepping up to defend the new content, drawing interesting comparisons to FromSoftware’s gothic horror masterpiece, Bloodborne. This defense, fueled by gameplay footage and developer interviews, highlights a shared design philosophy and offers a fresh perspective on the concerns surrounding the Elden Ring DLC.
Elden Ring DLC Defense: A Matter of Perspective
The initial reactions to the Shadow of the Erdtree gameplay reveal have been mixed. Some players have voiced worries about the increased difficulty, the perceived reliance on specific builds, and the overall design direction. However, a significant portion of the Elden Ring community has rallied in support, arguing that these elements are not flaws, but rather intentional design choices that align with FromSoftware’s established track record, particularly their work on Bloodborne.
This defense often centers around the idea that the DLC is not meant to be a simple continuation of the base game. Instead, it’s being presented as a distinct experience that challenges players in new and unexpected ways. This approach, according to proponents, is reminiscent of Bloodborne’s notoriously challenging DLC, The Old Hunters.
Bloodborne Comparisons: Shared DNA
The comparisons to Bloodborne are not without merit. Both games share a certain DNA, evident in their combat systems, world design, and overall atmosphere. While Elden Ring leans towards a more traditional fantasy setting, it still retains elements of the gothic horror that defined Bloodborne. The Shadow of the Erdtree DLC seems to be leaning even further into this shared DNA, with its darker themes and more aggressive enemy design.
Aggressive Combat and Enemy Design
One of the key arguments in favor of the Bloodborne comparisons is the aggressive nature of the enemies in the Shadow of the Erdtree DLC. Many players have noted that the new enemies are faster, more relentless, and more punishing than those found in the base game. This is similar to the enemy design in Bloodborne, which emphasizes quick reflexes and aggressive playstyles. In Bloodborne, hesitation is death, and it seems the DLC is encouraging a similar mindset.
This shift in combat design has led some to believe that the DLC is catering to a specific type of player – one who enjoys a more challenging and fast-paced experience. While this may alienate some players who prefer a more methodical approach, others argue that it adds a welcome layer of depth and complexity to the game.
Atmospheric Storytelling and World Design
Beyond the combat, the Shadow of the Erdtree DLC also appears to be drawing inspiration from Bloodborne’s atmospheric storytelling and world design. The trailers and gameplay footage have showcased a dark and unsettling world, filled with grotesque creatures and cryptic lore. This is a far cry from the more traditional fantasy setting of the base game, and it aligns more closely with the gothic horror aesthetic of Bloodborne.
The emphasis on environmental storytelling and hidden lore is another area where the DLC seems to be taking cues from Bloodborne. In both games, the world itself is a character, and players are encouraged to explore every nook and cranny to uncover its secrets. This approach to storytelling rewards curiosity and encourages players to engage with the world on a deeper level.
Addressing the Concerns: Difficulty and Build Diversity
Despite the enthusiasm surrounding the Bloodborne comparisons, it’s important to address the concerns that have been raised about the Shadow of the Erdtree DLC. The two primary concerns are the perceived difficulty and the lack of build diversity.
The Difficulty Debate
The difficulty of FromSoftware games is a perennial topic of debate. Some players revel in the challenge, while others find it frustrating and off-putting. The Shadow of the Erdtree DLC appears to be pushing the difficulty even further, which has led to concerns that it may be inaccessible to some players.
However, many fans argue that the difficulty is an integral part of the FromSoftware experience. They believe that overcoming these challenges is what makes the games so rewarding. Furthermore, they point out that Elden Ring offers a variety of tools and strategies to help players overcome difficult encounters, including summoning spirits, using powerful weapons and spells, and engaging in cooperative multiplayer.
The key, according to these defenders, is to embrace the challenge and learn from your mistakes. The Shadow of the Erdtree DLC is not meant to be easy, but it is meant to be fair. With patience, perseverance, and a willingness to experiment, any player can overcome its challenges.
Build Diversity and Viability
Another concern that has been raised is the perceived lack of build diversity in the DLC. Some players have expressed worries that certain builds will be more viable than others, which could limit player choice and creativity. This concern stems from the fact that the DLC appears to be designed around specific enemy types and combat scenarios.
However, FromSoftware has a history of balancing their games to ensure that a wide variety of builds are viable. While some builds may be more effective against certain enemies, there are usually multiple ways to approach each encounter. Furthermore, the developers have stated that they are committed to providing players with a variety of options for customizing their characters and playstyles.
The key to success in the Shadow of the Erdtree DLC, according to proponents, is to experiment with different builds and find what works best for you. Don’t be afraid to respec your character and try new weapons, spells, and armor. The DLC is designed to reward experimentation and creativity, so embrace the opportunity to try new things.
Why These Comparisons Matter
The comparison between Elden Ring DLC and Bloodborne is important for several reasons. First, it helps to contextualize the design choices that FromSoftware is making with the Shadow of the Erdtree DLC. By understanding the similarities and differences between the two games, players can better anticipate what to expect from the new content.
Second, the comparisons highlight the evolution of FromSoftware’s design philosophy. While Elden Ring is a departure from Bloodborne in many ways, it still retains the core elements that made Bloodborne so successful. The Shadow of the Erdtree DLC appears to be a further refinement of this philosophy, blending the open-world exploration of Elden Ring with the tight, focused combat and atmospheric storytelling of Bloodborne.
Looking Ahead: What to Expect From Shadow of the Erdtree
While the Bloodborne comparisons provide valuable insight into the Shadow of the Erdtree DLC, it’s important to remember that the DLC is its own unique experience. It’s not simply a reskin of Bloodborne, but rather a culmination of FromSoftware’s design expertise, blending elements from their previous games into something new and exciting.
Players can expect a challenging and rewarding experience, filled with difficult enemies, cryptic lore, and a dark and unsettling atmosphere. The DLC is designed to test your skills and push you to your limits, but it’s also designed to reward your curiosity and encourage you to explore every corner of its world.
Ultimately, the Shadow of the Erdtree DLC is a love letter to FromSoftware fans, a celebration of their unique brand of challenging and rewarding gameplay. Whether you’re a seasoned veteran or a newcomer to the series, the DLC is sure to provide an unforgettable experience.
As the release date draws closer, the anticipation continues to build. Will the Shadow of the Erdtree live up to the hype? Only time will tell, but one thing is certain: it will be an experience that fans will be discussing for years to come.
The core takeaway is that the Elden Ring DLC, while distinct, shares design principles with Bloodborne, especially in difficulty, enemy aggression, and atmospheric storytelling. This connection offers a valuable perspective for understanding and appreciating the upcoming content.